Marco Giordano on Twitter: "GPU culling working for grass, huge difference: Left is without culling, right is with GPU culling. Green is vertex work, blue is fragment. As you can see there
Nanite-like rendering, end of GPU Memory limits? - Blender and CG Discussions - Blender Artists Community
GPU Driven Occlusion Culling in Life is Feudal
Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding – Interplay of Light
Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass.